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8 K-Pop Songs That Make Great

8 K-Pop Songs That Make Great Use Of A Fun House-Inspired Sound

Stained
by Kevin Ahern

There is a confession I have to make
I cannot tell a lie
I shot a man with a paintball gun
So I could watch him dye

Moin!
Wenn ein Ziel unerreichbar ist, denke ich immer daran, dass ein Einhorn auch keinen Kopfball machen kann.
Und dann geht es wieder.

EP. 263 Late Night Sim Golf Fun! Come Join us.

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RE:

Fediverse, what do you consider a risky wedding guest outfit

Der gilt als gut verschlsselt und sehr sicher. Jedoch fand man jetzt heraus, dass er eine entscheidende Lcke durch die zur Verfgungstellung einer Schnittstelle zu kohlenstoffbasierten Im- und Exportmodulen aufweist.

Incoming Missile

Bratislava 3.5. Bude super foryoupage

I sold my nearly a decade ago. But I couldn't resist. The big set was on sale for only 10 euro. But... it has no Harry! That cannot be in ! So I bought another set as well.

I had crafting this. I always like the playsets more than the collector sets, with their funny play gimmics. One time purchase or a fallback into an We'll see!

You can still play with a yo-yo in the zero-gravity environment of space Did you know this

Racer Monday is back tonight & everyone is welcome :)
Forza Horizon 5 from 20:30 bst.
Great company, plenty of chat, laughs & questionable driving.
Join us in game or via
twitch.tv/xChesterCopperpotx
youtube.com/EssexTea

Jeden den v Praze

Does the Blue Heron look grumpy to you

Splendid water towers (waassertierm) in the Grand Duchy of Luxembourg

Source: behance.net and luxtimes.lu

Well now. It appears that the Grand Duchy of Luxembourg is a serious contender in the race to build the most impressive, remarkable, and awe-inspiring water towers in the world. Just a quick review of the images included within this post shows the incredible range of architectural styles that can be found in just 998 square miles.

While water towers in North America far too often appear to be carbon copies or rubber stamps of one another, Luxembourg clearly demonstrates how spirited inspiration can be beautifully melded into engineering function. Bravo!

While French and German are common languages in Luxembourg, this post primarily uses the national language, , for local terms, such as:

Though, readers will note the use of Chteau deau in francophone areas of the country.

The following list identifies the tallest of these amazing water towers. As information is found on the others (new and old), the list will be updated accordingly.

Peace/Fridden!

  1. Waassertuerm Ban de Gasperich Lighthouse (2018): Luxembourg City = 68.54 m/224.9 feet
Lighthouse Source: wortimmo.lu

2. Waassertuerm Leudelange (2008): Leudelange = 58.1 m/190.6 feet

Waassertuerm Leudelange Source: eumiesawards.com

3. Waassertuerm Dudelange (1928): Dudelange = 56 m/183.7 feet now a museum

4. Aquatower: Bergdorf = 55 m/180.4 feet now an interactive water museum

Aquatower Source: commons.wikimedia.org

5. Waassertrueme und Zentralbehalter: Altrier = 54 m/177.2 feet

6. Waassertuerm Kirchberg Nature 1 (2024): Kirchberg = 53 m/173.9 feet

Nature 1 and 2 Source: detail.de

7. Waassertuerm Kirchberg Nature 2 (2024): Kirchberg = 46 m/150.9 feet

8. Waassertuerm Sandweiler (2000): Luxembourg Airport = 45.5 m/149.3 feet

9. Waassertuerm an Atelieren (2014): Kerjeng and Niederkerschen (2014) = 44 m/144.4 feet

10. Waassertuerm Bonnevoie (1984): Luxembourg City = 40.1 m/131.6 feet

11. Waassertuerm Senningerberg (1914): Senningerberg = 40 m/131.2 feet being converted to bicyclists hostel

Waassertuerm Senningerberg Source: luxtimes.lu

12. Chteau deau Kinneksbierg: Steinfort = 38 m/

13. Waassertuerm Reimberg (1931): Reimberg = 34 m/124.7 feet now used as an exhibition space

14. Waassertuerm Hivange Cone (2003): Hivange = 32 m/105 feet

Cone Source: en.paperjam.lu

15. Waassertuerm Limpertsberg (1903): Limpertsberg 30 m/

16. Chteau deau de Dahl (1985): Dahl = 29 m/98.4 feet

17. Waassertuerm Dippach L (2017): Dippach = 27 m/88.6 feet

L Source: paulbretz.com L Source: paulbretz.com

18. Waaassertuerm um Lampertsbierg (1903): Luxembourg City 26.5 m/86.9 feet

19. Waassertuerm Luxembourg-Belair (1935): Luxembourg City = 21.45 m/70.4 feet

More information needed:

Source: ingsci.lu

SOURCES:

Spicy
by Kevin Ahern

The salt and pepper came to peace
And heres my take upon it
No need to sign a document
Just shake on it

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Instant Nerdle 1545 solved in 0m 48s!

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targets #809
Score 1/10 *
Upto 10 points (30) from 4 daily Targets nerdlegame.com

targets #809
Score 3/10 *
Upto 10 points (30) from 4 daily Targets nerdlegame.com

targets #809
Score 6/10 *
Upto 10 points (30) from 4 daily Targets nerdlegame.com

targets #809
Score 10/10 *
Upto 10 points (30) from 4 daily Targets nerdlegame.com

Ach, werd ik maar geen Koning

Fun song in Dutch for the new king of The Netherlands by Simon Oak, written in 2013.

Lyrics

Ach werd ik maar geen koning
Ach was ik maar geen prins
Ach was ik maar gewoon
Onbekend en onbemind
Maar ik ben zo geboren
Uit mijn mamma Beatrix
Maar het wonen in zon toren
Vind ik eigenlijk maar niks


Want ik kan het niet
En ik wil het niet
Maar het moet van Ma en Maxima
Maar ik wil het niet
En ik haat dat domme lied
Laat me gaan en loop me niet steeds achterna

En s avond bij haar bedje
Lees ik voor Amalia
Er was eens een prinsesje
Dat liep een kikker na
En toen ze m kuste werd het beest
Een prins net als je oom
En als ik jou een kusje geef
Word ik wakker uit mn droom

Straks kijk ik op de loper
Met de koningsmantel om
En de gouden kroon op mn hoofd
Net weer een beetje dom
Dan sta ik morgen in de krant
Mn billenwangen rood
Dat is toch niks voor Nederland
Ik schaam me nu al dood

Wat is dit voor traditie
Ik was liever Sinterklaas
Op 6 december fietst die
Gewoon weer naar zn baas
Als elk dorp zo zn koning had
Was t feest voor iedereen
Dit is toch geen vertoning
Dat gedoe voor mij alleen.

Sydney Sweeney would be fun

Run: Photo Loc: Ann Lee Pond Nature and Historic Preserve Date: 2026-04-26 Camera: Maine Proj: DigiPics
Notes - Colorful spring leaves and lots of turtles.

Njak moc, ne

Fun

A Look Back at Gen13 #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lees original WildStorm universe through the original Gen13 mini-series.

There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like , , StormWatch, Grifter, and to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team which actually first appeared in the Deathmate Black crossover comic book in 1993 was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click .

With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

The cover.

Early story

The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day

Quality

Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member Rainmaker has yet to appear.

I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IOs execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynchs concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking , and ).

When it comes to the characters, Gen13s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you wont see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

When it comes to the visuals, Jeffrey Scott Campbells artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women particularly the ones who are young and fit you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you wont find it here at all. Campbells style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

Conclusion

John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

Overall, Gen13 #1 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out  and . If you want to support my website, please consider . Feel free to  with a private message. Also please feel free to visit my Facebook page  and follow me on Twitter at as well as on Tumblr at  and on Instagram at .

Diora: Technical Playdate Wizardry and Puzzles Galore

Heres a beautiful Playdate game with impressive technical mastery of the diddy handheld. This is by indie developer Zachary Snyder and hes very possibly created the most advanced game on the system.

Complete with 3D puzzle solving and immersive mini-arenas to indulge in, Diora offers a large world to explore with crank-based arena twisting and the like. Plenty to enjoy, then.

A Monochrome World of Possibilities in Diora

The main thing to remember about is its designed to be antiquated. The purpose was to have a retro-styled console where games face deliberate technological limitations.

Indie devs are very clever and have worked some magic on the system, but Diora reaches a new high here. Players take control of a little character and guide them across a world, manipulating structures and the like, all to save each area from devious forces.

Its the Playdates very own version of the . And whilst not as colourful as those games, Diora is incredible with its monochromatic artistic achievement. Plus, its a fun little game as well.

As always, the handhelds crank is central to gameplay. You twist the stages around by twisting the crank.

Around that cranking concept you get the puzzle solving, which involves moving blocks around, manipulating objects, theres a big boulder at one point etc.

From Zachary Snyders devlog, it appears hes a college student and completing the game has been quite the battle for him:

I have spoken a lot about burnout already, but I never felt that I didnt want to work on Diora, it was just hard to get back into it. My last year of college took a toll on my ability to focus on Diora. There was always something I shouldve been doing instead, usually homework or studying. I also felt pressured when playing games or working on other projects in my free time. After graduating and starting my full time job, I was finally able to get back into Diora, albeit slowly. With a full time job, I could finally ignore that stress when I was off the clock.

It took him over two years to develop the game. A lot of indie devs work like this, completing these projects bit by bit around their day jobs or studying.

The work is hard and theres no guarantee of major sales at the end of it all. But weve had our Playdate for two years now and can confidently say Diora its one of the best games on the system.

Theres a moody score to go with that by composer EmberNova. It sets the chillout vibes pretty high and really suits the games black and white motif.

A lot to like, then, and a further demonstration of how this retro-styled gaming technology can impress. It likely wont appeal to mainstream gamers after AAA stuff, but for us this is indie creativity at its finest.

Office Chair Curling: Hurl Chairs With Playdate Gusto

The Playdate handhelds capacity for casual weirdness never stops. As seen with this April 2026 release Office Chair Curling by indie dev osuika.

Its on Playdate and got a Steam launch, too, and in this one you hurl chairs at a target. Like that game curling people only care about whenever the Olympics happens. Indeed.

Throwing Office Furniture is Fun in Office Chair Curling

We might well be office chair hurling geniuses as we took to this game with instant skill. Pretty much got a bullseye on our third ever throw. Hell yeah!

Its very accessible and straightforward in this one. For Office Chair Curling, you use the to whip the chair around you at tremendous speed. You then let go, the chair goes barnstorming off into the direction youve picked, and you have to get it somewhere near the central target further down the office.

Simple, fun, and it gets you straight into the action (internet access also means you compete for high scores with other global players). Behold!

As you can see, its a daft game. A mild distraction, yet it does turn into quite the competitive experience. Its not really a single player game, the big draw is the level of competition. The 1-on-1 matches where youre pushing to beat the other player.

However, it is a short game. The file download size for Playdate is 60MB, tiny compared to many other indie games. Its a pick-up-and-play deal, one that can get a little repetitive.

Thats what the Playdate is all about, though, those short sharp little games with a memorable concept that players will keep returning to every now and then. Think of and youve kind of got it.

Office Chair Curling has an absurdist concept thatll draw a specific audience in, then keep you there for a brief while as you explore its curious mechanics. At a couple of quid, it delivers on its promise.

You will never look at office chairs the same way again

Ukzka z druhho dlu filmu Sexmise. Jde o dystopii s prvky hororu, natoenou v polsko-esk koprodukci. (esk dabing se ale moc nepovedl.)

The ebook of my book, The Fifth Seduction, is free today and throughout the week. It's available at books2read.com/fifthseduction from the listed online retailers except Amazon, as part of a Book Funnel promotion for International Lesbian Visibility Day. If you care to help me out with just a few clicks to boost my Book Funnel rating, you can also visit the listed website on the Workplace Romance graphic for the promo to see the other books offered for free, then click my book to read the synopsis. Thanks!

When you sneak over to your neighbors house in the morning while everyones still asleep because your horny for some older cock and you wanted to try a new position. -younger

Happy Alien Day Today Im keeping my eyes to the stars and my mug full, pondering the mysteries of the cosmos and maybe a few crop circles. Are we alone Maybe not, but at least we have chocolate with a cosmic kick to keep us company. Drinking mine from blisswitchbrew in celebration.

This is my second time . For my pal it's the first time. We are absolutely beginners at this . We fall, we stand up. We try again. We don't give up.

Many included in this video:








100% COTTON and BLEN