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Personal Fitness Challenge: 52 Years Young.

Dag 141 / Day 141
Spring inte. / Dont run.

Personal Fitness Challenge: 52 Years Young. One take. No retakes. This is the real deal.

Single arm diamonds plyos

The struggle is real but did I do it Watch to find out

Filmed at my fav Fitness Court in Malden, MA.

Trying to learn how to code in Dart. This might be painful

Multiverse Madness


Nechutn, co

Book of da Month #2: Super Nintendo by Keza MacDonald

This is a great fun, uplifting historical account of legendary games developer Nintendo. Keza MacDonalds book explores the gaming giants history, including detailed looks into their biggest franchises, alongside exclusive interviews with the companys creative geniuses.

MacDonald is an English journalist and shes currently the editor of The Guardians gaming department. Super Nintendo launched in February 2026 and is a lively, engaging read for any fan of the company. Innit.

Super Nintendo: How One Japanese Company Helped the World Have Fun

There are plenty of gaming books these days, but for a long time it was that was the pinnacle of that genre. That book was about Nintendos rise to gaming domination in the 1980s.

MacDonald doesnt try to recreate that here, instead focussing her efforts on why Nintendo continues to be so successful. Its and is the fastest selling console in history, shifting over 17 million units worldwide before December 2025.

Theres a reason for all that. In the modern gaming world, Nintendo stands out with its business and creative philosophy. It takes its time with games, will happily delay things if necessary, and ignore almost all AAA big blockbuster trends going on with Sony and Microsofts consoles (the PlayStation and Xbox series).

Where Sony and Microsoft obsess over the most powerful possible consoles, and focus on massive blockbuster 300+ hour AAA games with the best available graphics, Nintendo ignores that entirely.

The focus is fun. Plain and simple, a philosophy in place since its former president Hiroshi Yamauchi (1927-2013) hired Gunpei Yokoi in 1965. Yokois gleeful sense of creativity with toys and electronics led to various success stories.

One of the first things he invented was the Ultra Hand. Created in 1966, its capable of stretching out over large distances to grab stuff. It sold very well, shifting over a million units, and cemented Yokois position in the business.

Yamauchi saw the rise of arcade units in the 1970s, and the success of Atari, and led Nintendo in that direction. He hired Shigeru Miyamoto in 1977. He went on to create the and then Super Mario, with the NES transforming Nintendo into a household name.

Meanwhile, Yokoi (1941-1997) invented the Game & Watch series and then his masterpiece the Game Boy! It sold over 118 million units worldwide.

How One Japanese Company Helped the World Have Fun takes some time to explore Miyamotos creative vision, well worth exploring as hes arguably the most important creative in video game history.

Well get to him in a moment, but its worth looking into why gamers continue to flock to the company. We first played one of their games circa 1989 (Mario Bros.) and were addicted straight away. Nintendo remains our gaming choice, no matter what Sony or Microsoft come up with we come back to Nintendo on the simple basis of the games being exceptional and great fun.

MacDonald covers her own interest in all this across the opening chapter. She really catches the appeal of gaming and how it draws you in for a lifelong passion.

Nintendo remains fascinating to me and why its stayed throughout my life: it has a knack for surprises, for coming out with something unexpected. It may seem weird that fully grown adults would continue to love games that are overtly and unashamedly family-friendly, but for some Nintendo fans thats the point: Nintendo represents an uncomplicatedly fun approach to video games, a brick bridge back to the simple joy and excitement of childhood play in a world that is increasingly pressured and fraught.

And this on the Japanese gaming giants business philosophy:

Where other publishers have started darkly manipulating the form with exploitative microtransactions or dark-pattern engagement techniques borrowed from the gambling industry Zynga, one of the worlds biggest mobile gamer companies, has proudly boasted on record about how much it encourages its players to spend Nintendo has remained resolutely and refreshingly un-corporate about the business of fun. Delight comes first, profit second.

Its one of the reasons why it doesnt bother even trying to compete with Sony and Microsoft. They do their own thing, Nintendo is off elsewhere being innovative rather than maxxing out the most powerful specsa design philosophy that makes its hardware more affordable.

This innovation can backfire sometimes, such as with the Wii U console from 2012 (a big failure by Nintendos standards), but then it bounced back with the Switch and Switch 2 concepts. So its innovation can be hit and miss (usually the former), but the company is rarely afraid to experiment around with its hardware and franchises.

Oh, and much of that success is down to one mans creative brilliance.

The Genius of Shigeru Miyamoto

Think of Miyamoto as the Steven Spielberg of gaming. Mario, Zelda, Pikmin, Donkey Kong etc. Hes not a programmer, but is a games designer with an incredible capacity to just know what hes doing.

Hes a shy man and unassuming, never commanding a big salary (which he could have easily demanded) and for most of his career at Nintendo he cycled in each morning. He has a goofy sense of fun, too, and seems a bit awkward at public events, but goes anyway to be present and enjoy the occasion. We would not be surprised at all if hes neurodivergent, given hes such a unique person.

Its like his talent is inherent. Former Nintendo president Satoru Iwata (1959-2015) said of him:

I think most people out there think of Miyamoto as an artist something of a genius, who puts stock inspiration and thinks with the right side of his brain, coming up with unlikely observations one after another, as if guided by divine inspiration Miyamoto is an extremely logical person. But thats not all. His mind is capable of both extraordinarily logical, left-brained considerations and the sort of speeding-bullet thinking you might hear from someone who has pursued a career in the arts.

MacDonald adds further clarity to Miyamotos visual way of thinking:

According to Iwata, who was one of his closet friends and collaborators, Miyamoto is almost uniquely able to understand both the technical and artistic sides of games development, whether hes looking at the design of a console or the games that were going to play on the console.

Its as if one second hes using a magnifying glass and the next instant hes looking down from 10,000 feet overhead. Iwata wrote. Miyamoto has never formally studied computers, programming, hardware, or electronics, but working side by side at Nintendo with people who specialise in these things, he has acquired a deep understanding of what computers are good at and what theyre not good at, whats possible and whats not

His ability to understand the principles of programming and work with them, rather than seeing his design or artistic vision as something thats in opposition to the limitations of the technology, is key to that sense of wholeness that the best Nintendo games have, the feeling that every element of the game is feeding into the same goal: making the player feel good.

Miyamoto is 73 now and acts as more of a guiding creative force than active project lead. This isnt anything new, either, as he hasnt led a Mario project since .

After that landmark game, the benchmark for 3D gaming for years to come, he busied himself with the equally . Its still regarded as one of the best games of all time.

Two massive games from the 90s. Every modern game that launches now is based on the game design principles set out in those two N64 games.

Since then, hes been hugely instrumental instilling his creative philosophy into Nintendo, so it does set the company up for a bright creative future. The younger generation of game designers have clearly mastered his way of things, as the latest batch of Nintendo exclusives has been phenomenal (check out ).

More recently he helped design the Nintendo theme park in Japan. Hes still there doing his thing, then, a guiding spirit for business. One who has trained new employees in his particular, singular ways of creativity.

An Exploration of Nintendos Storied Franchises

After the books introduction, each subsequent chapter explores iconic Nintendo franchises:

Nintendo fans may be quite familiar with the details MacDonald presents here, but she goes into strong detail into how each game came to be. Including the sometimes tortuous, meticulous approach needed to create games as good as this. The first Metroid game (trailer above) is a classic example of that.

When it launched in 1986, in the credits theres a thank you note to three local restaurants that kept the design team fed during long hours.

We found all these sections revealing and enjoyable, but we did know quite a lot of the information already. However! MacDonalds exclusive interviews with key staff members keeps How One Japanese Company Helped the World Have Fun a breezy, life-affirming read.

Well worth your time if youre a fan of the company. But also, embedded in these pages, are a business philosophy of merging huge success alongside genuine creative integrity. A rare combination in the modern business world.

Last night/this morning's 7-hour stream...

I did...so much stuff...I'm *so* tired.

Best mates Teddy and Bear hope everyone has a wonderful weekend

Hitched
by Kevin Ahern

That woman who lives in the shoe
A husband shes now got
She grabbed a preacher coming through
Then went and tied the knot

Moin!
Jeder Tag ist ein Geschenk.
Der heutige war aber schon einmal bld verpackt!
Ich bin viel zu frh aufgewacht.

Cageme28a.gup.pe

Public Sector and Friends in Hannover

Start: 3. Juni 2026 18:00 End: 3. Juni 2026 22:00 Location: Hannover, Hannover, DeutschlandPublic Sector and Friends kommt nach Hannover. Geplant ist ein offenes Netzwerktreffen fr alle, die sich fr Verwaltung, Digitalisierung, Transformation und einen modernen ffentlichen Sektor interessieren. Der genaue Treffpunkt in Hannover wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Pfaffenhofen an der Ilm

Start: 17. Juni 2026 18:30 End: 17. Juni 2026 22:00 Location: Pfaffenhofen an der Ilm, Pfaffenhofen an der Ilm, DeutschlandPublic Sector and Friends ldt nach Pfaffenhofen an der Ilm ein. Wie im letzten Jahr organisieren wir wieder ein kleines lokales Special. Im Mittelpunkt stehen Austausch, Vernetzung und Gesprche ber Verwaltung, Digitalisierung und die Zukunft des ffentlichen Sektors vor Ort. Der genaue Treffpunkt in Pfaffenhofen an der Ilm wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Mnchen

Start: 30. Juni 2026 18:30 End: 30. Juni 2026 22:00 Location: Mnchen, Mnchen, DeutschlandPublic Sector and Friends ldt zum nchsten Treffen in Mnchen ein. Wir bringen Menschen zusammen, die Verwaltung, Digitalisierung und Transformation weiterdenken mchten offen, persnlich und in entspannter Atmosphre. Der genaue Treffpunkt in Mnchen wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Leipzig im Vorfeld des KGSt-Forums

Start: 15. September 2026 18:30 End: 15. September 2026 22:00 Location: Leipzig, Leipzig, DeutschlandPublic Sector and Friends trifft sich in Leipzig im Vorfeld des KGSt-Forums. Das Treffen bietet Raum fr Austausch, Vernetzung und gute Gesprche rund um Verwaltung, Digitalisierung und die Zukunft des ffentlichen Sektors. Der genaue Treffpunkt in Leipzig wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Leipzig im Vorfeld des KGSt-Forums

Start: 15. September 2026 18:30 End: 15. September 2026 22:00 Location: Leipzig, Leipzig, DeutschlandPublic Sector and Friends trifft sich in Leipzig im Vorfeld des KGSt-Forums. Das Treffen bietet Raum fr Austausch, Vernetzung und gute Gesprche rund um Verwaltung, Digitalisierung und die Zukunft des ffentlichen Sektors. Der genaue Treffpunkt in Leipzig wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Leipzig

Start: 16. Juni 2026 16:00 End: 16. Juni 2026 22:00 Location: Leipzig, Leipzig, DeutschlandPublic Sector and Friends kommt nach Leipzig. Das Treffen richtet sich an alle, die Lust auf Austausch, Vernetzung und gute Gesprche rund um Verwaltung, Digitalisierung und Transformation im ffentlichen Sektor haben. Der genaue Treffpunkt in Leipzig wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Berlin

Start: 8. Juni 2026 19:00 End: 8. Juni 2026 22:00 Location: Berlin, Berlin, DeutschlandPublic Sector and Friends ldt zum Treffen in Berlin ein. Das Netzwerk bringt Menschen aus Verwaltung, Wissenschaft, Zivilgesellschaft und Wirtschaft zusammen, die sich fr einen modernen ffentlichen Sektor interessieren. Im Mittelpunkt stehen Austausch, Vernetzung und neue Impulse. Der genaue Treffpunkt in Berlin wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com Fun

Public Sector and Friends in Dsseldorf

Start: 21. Mai 2026 18:00 End: 21. Mai 2026 22:00 Location: Dsseldorf, Dsseldorf, DeutschlandPublic Sector and Friends trifft sich in Dsseldorf dieses Mal als Spezial-Ausgabe mit Kegeln. Weil wir ja ein Verein sind. Im Mittelpunkt stehen Austausch, Vernetzung und gute Gesprche rund um Verwaltung, Digitalisierung und den modernen ffentlichen Sektor in besonders lockerer Atmosphre. Der genaue Treffpunkt in Dsseldorf wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Hamburg

Start: 20. Mai 2026 18:00 End: 20. Mai 2026 22:00 Location: Hamburg, HamburgPublic Sector and Friends ldt zum Netzwerktreffen in Hamburg ein. Eingeladen sind alle, die Lust auf Austausch rund um Verwaltung, Digitalisierung, Transformation und den ffentlichen Sektor haben. Wie immer geht es um neue Perspektiven, gute Gesprche und eine offene Community. Der genaue Treffpunkt in Hamburg wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends in Frankfurt

Start: 6. Mai 2026 18:30 End: 6. Mai 2026 22:00 Location: Frankfurt am Main, Frankfurt am MainPublic Sector and Friends kommt nach Frankfurt. Wir bringen Menschen zusammen, die sich fr Verwaltung, Digitalisierung, Transformation und einen modernen ffentlichen Sektor interessieren. Im Mittelpunkt stehen Austausch, Vernetzung und gute Gesprche in entspannter Atmosphre. Der genaue Treffpunkt in Frankfurt am Main wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com

Public Sector and Friends LunchTalk in Mnchen

Start: 29. April 2026 12:00 End: 29. April 2026 14:00 Location: Mnchen, Mnchen, DeutschlandPublic Sector and Friends ldt zum LunchTalk in Mnchen ein. Ganz spontan treffen wir uns nach dem tollen Erfolg des Female*-LunchTalks erneut in kleiner Runde zum gemeinsamen Mittagessen. Das Format ist offen fr alle, die Lust auf Austausch, gute Gesprche und neue Perspektiven rund um den ffentlichen Sektor haben. Wichtig: Die Pltze sind auf 12 Personen begrenzt. Wer sich zuerst meldet, ist dabei. Der genaue Treffpunkt in Mnchen wird nach Anmeldung bzw. auf Anfrage per E-Mail mitgeteilt: publicsectorandfriendsgmail.com











































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I wanna play a LOT of Elden Ring tonight. 8pm CST

ELDEN RING

Only on:

Another character from TADC :blobcatcoffee:

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Cooking with Bruce the Cow ...








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